package com.yanqu.road.entity.config.battle;

import com.yanqu.road.entity.player.UserPatrons;

import java.util.ArrayList;
import java.util.List;

public class BattleUnionResult {

	private int killPatronsCount;
	private String enemyUnionId;   //对手商会
    private String battleUid;      //战斗记录编号

	private List<PatronsBattleDetail> patronsBattleDetailList = new ArrayList<>();

	private List<Integer> myPatronsIdList = new ArrayList<>();

	private List<UserPatrons> defeatedEnemyPatronsList = new ArrayList<>();
	/**
	 * 战斗的最后敌方门客
	 */
	private UserPatrons lastFightEnemyPatrons = null;

	public int getKillPatronsCount() {
		return killPatronsCount;
	}

	public void setKillPatronsCount(int killPatronsCount) {
		this.killPatronsCount = killPatronsCount;
	}

	public List<PatronsBattleDetail> getPatronsBattleDetailList() {
		return patronsBattleDetailList;
	}

	public void setPatronsBattleDetailList(List<PatronsBattleDetail> patronsBattleDetailList) {
		this.patronsBattleDetailList = patronsBattleDetailList;
	}

	public List<Integer> getMyPatronsIdList() {
		return myPatronsIdList;
	}

	public void setMyPatronsIdList(List<Integer> myPatronsIdList) {
		this.myPatronsIdList = myPatronsIdList;
	}

	public List<UserPatrons> getDefeatedEnemyPatronsList() {
		return defeatedEnemyPatronsList;
	}

	public void setDefeatedEnemyPatronsList(List<UserPatrons> defeatedEnemyPatronsList) {
		this.defeatedEnemyPatronsList = defeatedEnemyPatronsList;
	}

    public String getBattleUid() {
        return battleUid;
    }

    public void setBattleUid(String battleUid) {
        this.battleUid = battleUid;
    }

	public String getEnemyUnionId() {
		return enemyUnionId;
	}

	public void setEnemyUnionId(String enemyUnionId) {
		this.enemyUnionId = enemyUnionId;
	}

	public UserPatrons getLastFightEnemyPatrons() {
		return lastFightEnemyPatrons;
	}

	public void setLastFightEnemyPatrons(UserPatrons lastFightEnemyPatrons) {
		this.lastFightEnemyPatrons = lastFightEnemyPatrons;
	}
}
